White Wolf Game Sysytem (updated March 4, 2002)
Browsing over my White Wolf books, I have come up with a way to adapt to allow for a mixed Raw Deal roleplaying/ and card game.
You have the normal attributes. (7/5/3 points)
You have the normal abilities. (13/9/5 points)
You have a starting willpower of 4.
You have 2 new backgounds: Superstar Value and Hand Size (5 points)
You have techniques: Strike, Grapple, Submission, High Risk, Reversal and Action.(7 points)
Foils (ala disciplines, with each superstar being a different discipline) (3 points)
Use the standard health meter.
Techniques (Strike, Grapple, Submission, High Risk, Action, Reversal)
1 dot: can have up to 1 Fortitude (card type)s in your arsenal
2 dots: can have up to 2 Fortitude (card type)s in your arsenal
3 dots: can have up to 4 Fortitude (card type)s in your arsenal
4 dots: can have up to 8 Fortitude (card type)s in your arsenal
5 dots: can have any (card type) in your arsenal
Hand Size
1 Dot: You have a hand size of 1
2 Dots: You have a hand size of 2
3 Dots: You have a hand size of 4
4 Dots: You have a hand size of 7
5 Dots: You have a hand size of 10
Foils:(superstar)
1 Dot: You can have (superstar)'s lowest Fortitude cost starter foil in your arsenal.
2 Dots: You can have (superstar)'s second lowest Fortitude cost starter foil in your arsenal.
3 Dots: You can have (superstar)'s third starter foil in your arsenal.
4 Dots: You can have (superstar)'s first ultra-rare that is not the trademark finisher in your arsenal.
5 Dots: You can have (superstar)'s original trademark finisher in your arsenal.
6 Dots: You can use another of (superstar)'s foil.
7 Dots: You can use another of (superstar)'s foil.
8 Dots: You can use another of (superstar)'s foil.
9 Dots: You can use another of (superstar)'s foil.
10 Dots:You can use another of (superstar)'s foil.
Now for the starter foils that are tied for F cost (such as Double Digits and Lou Thesz Press) take them in this order (strikes, grapples, submissions, high risks, actions, reversals). In the case of reversals take the ones that reverse the earlier type of card in the previous sequence.
For example, Double Digits reverses any STRIKE, grapple or submission and Lou Thesz Press reverses any card played after IRISH WHIP. Since Strikes come before actions, you would get Double Digits with the first dot and Lou Thesz Press with the second dot for Austin.
For example, say my face NPC, Big Poppa Smurf, has the following ratings:
Strike: 5
Grapple: 3
Submission: 3
High Risk: 0
Reversal: 4
Action: 2
In my Raw Deal deck I could have any strike, no grapples with a F cost higher than 4, no submissions with a F cost higher than 4, no high risks, no reversals with a F cost higher than 8, and no actions with a F cost higher than 2.
Experience Point Costs:
Attributes CR x 4
Abilities CR x 2
Willpower CR
Techniques CR x 3
Foils CR x 5
New Ability 3
New Technique 5
New Foil 10
Merits
7 points: have an existing superstar's card power
New Flaws
7 points: You must overturn your top card at the start of your turn, before your draw phase.
There is a rating cap of 5 for techniques.
There is a rating cap of 5 for hand size.
There is a rating cap of 5 for superstar value.
Ther is a rating cap of 5 for backgrounds.
There is a rating cap of 10 for foils.
The standard rating cap of 5 applies to attributes and abilities.
Willpower has a rating cap of 10.
Freebie Point Costs (you have 15)
Attibutes 5
Abilities 2
Willpower 1
Background 1
Technique 3
Foil 7
OPTIONAL RULE (ala Street Fighter):
You can raise your attributes and abilities past the normal rating cap of 5. You can only raise them to 8. The experience point cost for this (after already getting a 5 rating by normal XP costs) is:
Attribute CR x 6
Ability CR x 4
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