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D20 Raw Deal
Okay, after perusing my D&D 3rd Edition core rule books I have come up with an adaptation that mixes the D20 roleplaying system with the Raw Deal card game.
First off, the classes:
Base Classes
Striker HD: 10
Skills/level: 2
Good Save: Reflex
Base Attack Bonus: as fighter
Skill Set: will be posted soon, Strike
Weapons/Armor: The striker is proficient with one weapon of his choice. The striker is not proficient in any armor or shields.
Level 1:Card Power:Reads as "Once per turn, you may discard 2 cards to search your arsenal for a strike maneuver, show it to your opponent, and put it into your hand."
Level 2: Feat
Level 4: Feat
Level 5: Card Power: Now reads as "Once per turn, you may discard 2 cards to search your arsenal or your ringside pile for a strike maneuver, show it to your opponent, and put it into your hand."
Level 6: Feat
Level 8: Feat
Level 10: Card Power: Now reads as "Once per turn, you may discard 1 card to search your arsenal or ringside pile for a strike maneuver, show it to your opponent, and put it into your hand."
Feat
Level 12: Feat
Level 14: Feat
Level 15: Card Power: Now reads as "Once per turn, you may discard a card to search your arsenal or ringside for a strike maneuver, show it to your opponent, and put it into your hand. If the card you discarded was a strike maneuver, and the next card you play is a strike maneuver, it is - x F, where x = F of the strike maneuver you discarded."
Level 16: Feat
Level 18: Feat
Level 20: You now have no Fortitude cap for Strike cards for arsenal construction.
Card Power: Now reads as "Once per turn, you may discard a card to search your arsenal or ringside for a strike maneuver, show it to your opponent, and put it into your hand. If the card you discarded was a strike maneuver, and the next card you play is a strike maneuver, it is - x F, where x = F of the strike maneuver you discarded. The first strike maneuver you play on your turn cannot be reversed."
Feat
Grappler
HD: 10
Skill/level: 2
Good Save: Fortitude
Base Attack Bonus: as fighter
Skill Set: will be posted soon, plus Grapple
Weapons/Armor: The grappler is proficient with one weapon of his choice. The grappler is not proficient in any armor or shields.
Level 1:Card Power:Reads as "Once per turn, you may discard 2 cards to search your arsenal for a grapple maneuver, show it to your opponent, and put it into your hand."
Level 2: Feat
Level 4: Feat
Level 5: Card Power: Now reads as "Once per turn, you may discard 2 cards to search your arsenal or your ringside pile for a grapple maneuver, show it to your opponent, and put it into your hand."
Level 6: Feat
Level 8: Feat
Level 10: Card Power: Now reads as "Once per turn, you may discard 1 card to search your arsenal or ringside pile for a grapple maneuver, show it to your opponent, and put it into your hand."
Feat
Level 12: Feat
Level 14: Feat
Level 15: Card Power: Now reads as "Once per turn, you may discard a card to search your arsenal or ringside for a grapple maneuver, show it to your opponent, and put it into your hand. If the card you discarded was a grapple maneuver, and the next card you play is a grapple maneuver, it is - x F, where x = F of the grapple maneuver you discarded."
Level 16: Feat
Level 18: Feat
Level 20: You now have no Fortitude cap for Grapple cards for arsenal construction.
Card Power: Now reads as "Once per turn, you may discard a card to search your arsenal or ringside for a grapple maneuver, show it to your opponent, and put it into your hand. If the card you discarded was a grapple maneuver, and the next card you play is a grapple maneuver, it is - x F, where x = F of the grapple maneuver you discarded. The first grapple maneuver you play on your turn cannot be reversed."
Feat
Submissioner
HD: 10
Skills/level: 2
Good Save: Fortitude
Base Attack Bonus: as fighter
Skill Set: will be posted soon, plus Submission
Weapons/Armor: The submissioner is proficient with one weapon of his choice. The submissioner is not proficient in any armor or shields.
Level 1:Card Power:Reads as "Once per turn, you may discard 2 cards to search your arsenal for a submission maneuver, show it to your opponent, and put it into your hand."
Level 2: Feat
Level 4: Feat
Level 5: Card Power: Now reads as "Once per turn, you may discard 2 cards to search your arsenal or your ringside pile for a submission maneuver, show it to your opponent, and put it into your hand."
Level 6: Feat
Level 8: Feat
Level 10: Card Power: Now reads as "Once per turn, you may discard 1 card to search your arsenal or ringside pile for a submission maneuver, show it to your opponent, and put it into your hand."
Feat
Level 12: Feat
Level 14: Feat
Level 15: Card Power: Now reads as "Once per turn, you may discard a card to search your arsenal or ringside for a submission maneuver, show it to your opponent, and put it into your hand. If the card you discarded was a submission maneuver, and the next card you play is a submission maneuver, it is - x F, where x = F of the submission maneuver you discarded."
Level 16: Feat
Level 18: Feat
Level 20:You now have no Fortitude cap for Submission cards for arsenal construction.
Card Power: Now reads as "Once per turn, you may discard a card to search your arsenal or ringside for a submission maneuver, show it to your opponent, and put it into your hand. If the card you discarded was a submission maneuver, and the next card you play is a submission maneuver, it is - x F, where x = F of the submission maneuver you discarded. The first submission maneuver you play on your turn cannot be reversed."
Feat
High Risker
HD: 10
Skills/level: 2
Good Save: Reflex
Base Attack Bonus: as fighter
Skill Set: will be posted soon, plus High Risk
Weapons/Armor: The high risker is proficient with one weapon of his choice. The high risker is not proficient in any armor or shields.
Level 1:Card Power:Reads as "Once per turn, you may discard 2 cards to search your arsenal for a high risk maneuver, show it to your opponent, and put it into your hand."
Level 2: Feat
Level 4: Feat
Level 5: Card Power: Now reads as "Once per turn, you may discard 2 cards to search your arsenal or your ringside pile for a high risk maneuver, show it to your opponent, and put it into your hand."
Level 6: Feat
Level 8: Feat
Level 10: Card Power: Now reads as "Once per turn, you may discard 1 card to search your arsenal or ringside pile for a high risk maneuver, show it to your opponent, and put it into your hand."
Feat
Level 12: Feat
Level 14: Feat
Level 15: Card Power: Now reads as "Once per turn, you may discard a card to search your arsenal or ringside for a high risk maneuver, show it to your opponent, and put it into your hand. If the card you discarded was a high risk maneuver, and the next card you play is a high risk maneuver, it is - x F, where x = F of high risk maneuver you discarded."
Level 16: Feat
Level 18: Feat
Level 20:You now have no Fortitude cap for High Risk cards for arsenal construction.
Card Power: Now reads as "Once per turn, you may discard a card to search your arsenal or ringside for a high risk maneuver, show it to your opponent, and put it into your hand. If the card you discarded was a high risk maneuver, and the next card you play is a high risk maneuver, it is - x F, where x = F of high risk maneuver you discarded. The first high risk maneuver you play on your turn cannot be reversed."
Feat
Manager
HD: 6
Skills/level: 6
Good Save: Will
Base Attack Bonus: as wizard
Skill Set: will be posted soon, plus Action
Weapons/Armor: The manager is proficient with one weapon of his choice. The manager is not proficient in any armor or shields.
Level 1: Bardic Music Ability
Bardic Knowledge
Card Power:Reads as "Once per turn, you may discard 2 cards to search your arsenal for an action card, show it to your opponent, and put it into your hand."
Level 2: Feat
Level 4: Feat
Level 5: Card Power: Now reads as "Once per turn, you may discard 2 cards to search your arsenal or your ringside pile for an action card, show it to your opponent, and put it into your hand."
Level 6: Feat
Level 8: Feat
Level 10: Card Power: Now reads as "Once per turn, you may discard 1 card to search your arsenal or ringside pile for an action card, show it to your opponent, and put it into your hand."
Feat
Level 12: Feat
Level 14: Feat
Level 15: Card Power: Now reads as "Once per turn, you may discard a card to search your arsenal or ringside for an action card, show it to your opponent, and put it into your hand. If the card you discarded was an action card, and the next card you play is an action card, it is - x F, where x = F of the action card you discarded."
Level 16: Feat
Level 18: Feat
Level 20:You now have no Fortitude cap for Action cards for arsenal construction.
Card Power: Now reads as "Once per turn, you may discard a card to search your arsenal or ringside for an action card, show it to your opponent, and put it into your hand. If the card you discarded was an action card, and the next card you play is an action card, it is - x F, where x = F of the action card you discarded. The first action card you play on your turn cannot be reversed."
Feat
Valet
HD: 8
Skills/level: 4
Good Save: Reflex
Base Attack Bonus: as rogue
Skill Set: will be posted soon, plus Reversal
Weapons/Armor: The valet is proficient with one weapon of his choice. The valet is not proficient in any armor or shields.
Level 1:Evasion
Card Power: Once per opponent's turn, you may discard 2 cards to search your arsenal for a reversal card, show it to your opponent, and put it into your hand.
Level 2: Feat
Level 4: Feat
Level 5: Card Power: Now reads as "Once per opponent's turn, you may discard 2 cards to search your arsenal or ringside for a reversal card, show it to your opponent, and put it into your hand."
Level 6: Feat
Level 8: Feat
Level 10: Card Power: Now reads as "Once per opponent's turn, you may discard 1 card to search your arsenal or ringside pile for a reversal card, show it to your opponent, and put it into your hand."
Feat
Level 12: Feat
Level 14: Feat
Level 15: Card Power: Now reads as "Once per opponent's turn, you may discard 1 card to search your arsenal or ringside pile for a reversal card, show it to your opponent, and put it into your hand. Your reversal cards' fortitude costs cannot be modified in any way.
Level 16: Feat
Level 18: Feat
Level 20:You now have no Fortitude cap for Reversal cards for arsenal construction.
Card Power: Now reads as "Once per opponent's turn, you may discard 1 card to search your arsenal or ringside pile for a reversal card, show it to your opponent, and put it into your hand. Your reversal cards' fortitude costs cannot be modified in any way. You can reverse non-reversible cards.
Feat
Level Maximum: 20
Multi-Class Notes:
If you multi-class, you get use of all card powers you have achieved. This may seem great, but remember that you have to discard for each of the different card powers you have. You are also giving up the powerful card powers for multiple lesser card powers (as it should be in the D20 sysytem.)
New Feats
+ 1 Hand Size (may be taken multiple times, up to a hand size of 10)
+ 1 Superstar Value (may be taken multiple times, up to a hand size of 5)
- 1 Fortitude cost to strikes you play (prerequisite: Level 4 Striker class.)
- 1 Fortitude cost to grapples you play (prerequisite: Level 4 Grappler class.)
- 1 Fortitude cost to submissions you play (prerequisite: Level 4 Submissioner class.)
- 1 Fortitude cost to high risks you play (prerequisite: Level 4 High Risker class.)
- 1 Fortitude cost to actions you play (prerequisite: Level 4 Manager class.)
- 1 Fortitude cost to reversals you play (prerequisite: Level 4 Valet class.)
- 2 Fortitude cost to strikes you play
(prerequisite: Level 8 Striker, have the -1 F feat)
- 2 Fortitude cost to grapples you play
(prerequisite: Level 8 Grappler, have the -1 F feat)
- 2 Fortitude cost to submissions you play
(prerequisite: Level 8 Submissioner, have the -1 F feat)
- 2 Fortitude cost to high risks you play
(prerequisite: Level 8 High Risker, have the -1 F feat)
- 2 Fortitude cost to actions you play
(prerequisite: Level 8 Manager, have the -1 F feat)
- 2 Fortitude cost to reversals you play
(prerequisite: Level 8 Valet, have the -1 F feat)
- 3 Fortitude cost to strikes you play
(prerequisite: Level 12 Striker, have the -2 F feat)
- 3 Fortitude cost to grapples you play
(prerequisite: Level 12 Grappler, have the -2 F feat)
- 3 Fortitude cost to submissions you play
(prerequisite: Level 12 Submissioner, have the -2 F feat)
- 3 Fortitude cost to high risks you play
(prerequisite: Level 12 High Risker, have the -2 F feat)
- 3 Fortitude cost to actions you play
(prerequisite: Level 12 Manager, have the -2 F feat)
- 3 Fortitude cost to reversals you play
(prerequisite: Level 12 Valet, have the -2 F feat)
- 4 Fortitude cost to strikes you play
(prerequisite: Level 16 Striker, have the -3 F feat)
- 4 Fortitude cost to grapples you play
(prerequisite: Level 16 Grappler, have the -3 F feat)
- 4 Fortitude cost to submissions you play
(prerequisite: Level 16 Submissioner, have the -3 F feat)
- 4 Fortitude cost to high risks you play
(prerequisite: Level 16 High Risker, have the -3 F feat)
- 4 Fortitude cost to actions you play
(prerequisite: Level 16 Manager, have the -3 F feat)
- 4 Fortitude cost to reversals you play
(prerequisite: Level 16 Valet, have the -3 F feat)
- 5 Fortitude cost to strikes you play
(prerequisite: Level 20 Striker, have the -4 F feat)
- 5 Fortitude cost to grapples you play
(prerequisite: Level 20 Grappler, have the -4 F feat)
- 5 Fortitude cost to submissions you play
(prerequisite: Level 20 Submissioner, have the -4 F feat)
- 5 Fortitude cost to high risks you play
(prerequisite: Level 20 High Risker, have the -4 F feat)
- 5 Fortitude cost to actions you play
(prerequisite: Level 20 Manager, have the -4 F feat)
- 5 Fortitude cost to reversals you play
(prerequisite: Level 20 Valet, have the -4 F feat)
Foil Feats:
Each superstar is a different feat chain (like Whirlwind Attack).
First feat: Does not have a prerequisite and gives you the ability to use the superstar's lowest Fortitude cost starter deck foil into your arsenal.
Second Feat: Enables you to play the second-lowest F cost starter foil.
Third Feat: Enables you to play the remaining starter deck foil.
Fourth Feat: Enables you to play the original ultra-rare that is not the trademark finisher.
Fifth Feat: Enables you to play the original trademark finisher.
Sixth Feat, Seventh Feat, Eighth Feat, etc. : Enables you to play another of the superstar's foil. You can choose which one.
NPC only feats
Superstar Foils: The superstar can use all his/her foils.
Card Power: The superstar has his/her card power in addition to the card power s/he gains from her class levels.
New Skills
Strike (Dex): In your Raw Deal arsenal, you can have strikes with a fortitude rating equal to or less than the ranks (plus modifications) you have in Strike.
Grapple (Str): In your Raw Deal arsenal, you can have grapples with a fortitude rating equal to or less than the ranks (plus modifications) you have in Grapple.
Submission (Con): In your Raw Deal arsenal, you can have submissions with a fortitude rating equal to or less than the ranks (plus modifications) you have in Submission.
High Risk (Wis): In your Raw Deal arsenal, you can have high risks with a fortitude rating equal to or less than the ranks (plus modifications) you have in High Risk.
Action (Int): In your Raw Deal arsenal, you can have actions with a fortitude rating equal to or less than the ranks (plus modifications) you have in Action.
Reversal (Cha): In your Raw Deal arsenal, you can have reversals with a fortitude rating equal to or less than the ranks (plus modifications) you have in Reversal.
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NPCs
I used the standard starting array of 15, 14, 13, 12, 10, 8 for the following superstars.
I also made them the minimum level they had to be to have the same SSV, HS, and card powers as their superstar cards. They also benefit from the additional card powers from their classes.
If you want, you can give them more levels (either the wrestler classes I made or the standard D&D classes) than what is below. Think about the possibilities: Taker could be a cleric of one of the Death deities, Mankind could be a barbarian (hey, he already has damage reduction in the ring, why not out of it as well?), Jericho could be a bard, Austin could be a ranger (he does like to hunt after all), HHH could be a rogue, Kurt Angle could be a paladin (since he is your Olympic Hero), Benoit could be a druid (and he would be able to shapechange into an actual wolverine), the Rock couold be a sorcerer (who specializes in lightning spells), and Vince McMahon could be a wizard (and he could have a spell reportoire that helps promote his wrestling league). Can you think of any cool combinations? The WWF just might go medieval on your roody-poo candy....
Stone Cold Steve Austin
Level 15 Striker
Feats: SSV: 1, SSV: 2, SSV: 3, SSV: 4, SSV: 5, HS: 1, HS: 2, HS: 3, HS: 4, HS: 5, HS: 6, HS: 7, Superstar Foils, Card Power
Str: 14, Dex: 18, Con: 13, Int: 10, Wis: 8, Cha: 12
Skills: Strike: 18 (22), Grapple: 0 (2), Submission: 0 (1), High Risk: 0 (- 1), Action: 9 (9), Reversal: 0 (1)
AC (in ring): 14 (Dex), AC (outside ring): ?? (Snake Hide, Dex)
HP: 102, Alignment: ??
Equipment: ??
Rock
Level 6/6 Striker/Grappler
Feats: SSV: 1, SSV: 2, SSV: 3, SSV: 4, SSV: 5, HS: 1, HS: 2, HS: 3, HS: 4, HS: 5, Superstar Foils, Card Power
Str: 14, Dex: 12, Con: 13, Int: 10, Wis: 8, Cha: 18
Skills: Strike: 5 (6), Grapple: 15 (17), Submission: 0 (1), High Risk: 0 (- 1), Action: 5 (5), Reversal: 0 (4)
AC (in ring): 11 (Dex), AC (outside ring): ?? (Bull Hide, Dex)
HP: 82, Alignment: ??
Equipment: ??
HHH
Level 15 Striker
Feats: SSV: 1, SSV: 2, SSV: 3, HS: 1, HS: 2, HS: 3, HS: 4, HS: 5, HS: 6, HS: 7, HS: 8, HS: 9, HS: 10, Superstar Foils
Str: 15, Dex: 13, Con: 14, Int: 15, Wis: 8, Cha: 10
Skills: Strike: 18 (19), Grapple: 4 (6), Submission: 0 (2) , High Risk: 0 (- 1) , Action: 9 (11) , Reversal: 9 (9)
AC (in ring): 11 (Dex), AC (outside ring): 13 (Leather, Dex)
HP: 117, Alignment: ??
Equipment: ??
Undertaker
Level 12 Grappler
Feats: SSV: 1, SSV: 2, SSV: 3, SSV: 4, HS: 1, HS: 2, HS: 3, HS: 4, HS: 5, HS: 6, Superstar Foils, Card Power
Str: 18, Dex: 10, Con: 14, Int: 12, Wis: 13, Cha: 8
Skills: Strike: 6 (6), Grapple: 15 (18), Submission: 0 (2), High Risk: 0 (1), Action: 7 (8), Reversal: 2(1)
AC (in ring): 10, AC (outside ring): 10 (robe)
HP: 94, Alignment: ??
Equipment: ??
Kane
Level 12 Grappler
Feats: SSV: 1, SSV: 2, HS: 1, HS: 2, HS: 3, HS: 4, HS: 5, HS: 6, HS: 7, Superstar Foils, Card Power, Power Attack
Str: 18, Dex: 12, Con: 14, Int: 10, Wis: 8, Cha: 13
Skills: Strike: 0 (1), Grapple: 15 (18), Submission: 0 (2), High Risk: 0 (- 1), Action: 7 (7), Reversal: 0 (1), Intimidation: 1 (2)
AC (in ring): 11 (Dex), AC (outside ring): 13 (Leather, Dex)
HP: 94, Alignment: ??
Equipment: ??
Mankind
Level 4/4 Grappler/Submissioner
Feats: SSV: 1, SSV: 2, SSV: 3, SSV: 4, HS: 1, HS: 2, Superstar Foils, Card Power
Str: 14, Dex: 10, Con: 17, Int: 12, Wis: 8, Cha: 13
Skills: Strike: 0 (2), Grapple: 11 (13), Submission: 11 (14), High Risk: 0 (- 1), Action: 5 (6), Reversal: 0 (1),
AC (in ring): 10, AC (outside ring): 12 (Leather)
HP: 72, Alignment: ??
Equipment: ??
Chris Jericho
Level 4/4 Striker/High Risker
Feats: SSV: 1, SSV: 2, SSV: 3, HS: 1, HS: 2, HS: 3, HS: 4, HS: 5, HS: 6, HS: 7 Superstar Foils, Card Power
Str: 10, Dex: 14, Con: 13, Int: 12, Wis: 8, Cha: 17
Skills: Strike: 7 (9) Grapple: 0 (0), Submission: 0 (1), High Risk: 7 (6), Action: 5 (6), Reversal: 0 (3),
AC (in ring): 12, AC (outside ring): ?? (cloak)
HP: 56, Alignment: ??
Equipment: ??
Kurt Angle
Level 6/6 Grappler/Submissioner
Feats: SSV: 1, SSV: 2, SSV: 3, HS: 1, HS: 2, HS: 3, HS: 4, HS: 5, HS: 6, Superstar Foils, Card Power
Str: 14, Dex: 10, Con: 12, Int: 18, Wis: 8, Cha: 13
Skills: Strike: 7 (7), Grapple: 15 (17), Submission: 15 (16), High Risk: 4 (3), Action: 7 (11), Reversal: 0 (1)
AC (in ring): 10, AC (outside ring): ?? (full plate)
HP: 82, Alignment: ??
Equipment: ??
Tazz
Level 9 Grappler
Feats: SSV: 1, SSV: 2, HS: 1, HS: 2, HS: 3, HS: 4, HS: 5, Superstar Foils, Card Power
Str: 15, Dex: 14, Con: 15, Int: 12 , Wis: 8 , Cha: 10
Skills: Strike: 0 (2), Grapple: 12 (14), Submission: 5 (7) , High Risk: 0 (- 1), Action: 6 (7), Reversal: 1 (1)
AC (in ring): 12, AC (outside ring): ?? (??)
HP: 72, Alignment: ??
Equipment: ??
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